Ant Kingdom (Game)

Tags Technical Creative

Description

At Ared Game Studio, I worked as a technical artist and programmer on Ant Kingdom, a mobile Idle RPG that blends casual play with deep mechanics. My responsibilities ranged from building enemy AI with a state machine system to shaping the environment, custom shaders, and performance optimizations that kept the game running smoothly with large numbers of characters on screen. To achieve this balance, I collaborated closely with artists and animators, developing efficient character modeling and animation pipelines that improved reusability while maintaining visual quality. Built with Unity plus URP package and C#, the game was successfully published on both the App Store and Google Play.