Army Invasion (Game)
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Description
At Ared Game Studio, I contributed as both a technical artist and game programmer in the development of Army Invasion, a hybrid-casual action RPG for mobile. My role involved implementing game logic, optimizing graphics performance, and ensuring efficient asset integration. I imported and set up diverse environments and character models, rigged characters, and implemented animations to enhance player immersion. Collaborating closely with artists, I balanced high-quality visuals with performance efficiency, experimenting with lighting techniques to achieve appealing night-time scenes. The project was built in Unity with C# scripting and the URP package, and successfully published on the Google Play Store.