Super League (Game)
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Description
As a gameplay programmer at Incytel Game Studio, I contributed to the development of Super League, a mid-core, 3D online soccer game for mobile platforms. Utilizing Unity with C#, I implemented key online multiplayer logic, ensured deterministic gameplay by simulating logic on both client and server sides, and integrated our deterministic physics engine. In close collaboration with the game designer, I shaped and refined various gameplay mechanics, and worked alongside an animator to import and seamlessly animate in-game characters. Although the project reached an alpha build, it was ultimately canceled due to business-related factors.